![]() ![]() To promote this, they need the talents that will allow them to stay in melee combat without fear they’ll get killed quickly. ![]() Dwarf Legendary Lords are already very strong, but do the best when used to fight in the front line. In the next set of Red Talents, I max out the talent for Longbeards/Ironbreakers and Organ Guns (Talents 2 and 3 in the second set) because they are both the backbone of my mid-late game army.įor Yellow Talents, I mostly focused on just melee defense, armor, and HP. (Talent 4) The reason I did not take the boost to Warriors / Miners (Talent 2) was because you end up teching out of Warriors pretty quickly, especially if you rush Gundabad and Black Crag. In the Red Talent line, I mostly focused on picking up Quarreler/Grudge Thrower damage (Talent 3) and, needing to spend one more point, put the last one into vigor loss reduction. ![]()
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